Making games with the kids
It used to be a pretty challenging task, but now it's almost too easy
pull up a log
I make things, sometimes with others, sometimes by myself.
Everything here is a work in progress, which is the point. Games get published straight from their own repos, notes get written up when they are still warm, and nothing is polished for very long before it goes out.
You are the monster at the end of the dungeon.
Place your triggers, then watch it go wrong.
It used to be a pretty challenging task, but now it's almost too easy
tech choices are fun
There are limits to things that thwart our reach, no matter smart/fast/powerful we might get